Grand strategy games differ for 4X games in being "asymmetrical", meaning that players are more bound to a specific setup and not among equally free factions in exploring and progressing the game and an open world. Grand strategy games, such as Hearts of Iron, are a sub-genre of 4X that typically require more detailed planning and execution of turns than a game like Civilization. In particular, 4X games offer detailed control over an empire's economy, while other computer strategy games simplify this in favor of combat-focused gameplay. Reviewers have also said that 4X games feature a range of diplomatic options, and that they are well known for their large detailed empires and complex gameplay. In modern-day usage, 4X games are different from other strategy games such as Command & Conquer by their greater complexity and scale, and their complex use of diplomacy. Įmrich later expanded his concept for designing Master of Orion 3 with a fifth X, e Xperience, an aspect that came with the subject matter of the game. For example, the Space Empires series and Galactic Civilizations II: Dark Avatar have a long expansion phase, because players must make large investments in research to explore and expand into all areas. These gameplay elements may happen in separate phases of gameplay, or may overlap with each other over varying lengths of game time depending on game design. Since in some games all territory is eventually claimed, eliminating a rival's presence may be the only way to achieve further expansion.
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